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    <title>Opalfall Dev Log</title>
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    <description>Dispatches from a solo dev building Opalfall, a cozy-cosmic block puzzle. The story, the worlds, and how the game gets made — one update at a time.</description>
    <language>en-us</language>
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      <title>Getting the first ten worlds to feel right</title>
      <link>https://opalfall.com/blog/first-ten-worlds</link>
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      <description>The hardest problem in the polish phase: tuning difficulty across Opalfall&apos;s first ten worlds so each one feels distinct and satisfying — without turning them into ten easy levels to rush past.</description>
      <pubDate>Fri, 10 Jul 2026 00:00:00 GMT</pubDate>
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      <title>A game for my son</title>
      <link>https://opalfall.com/blog/a-game-for-my-son</link>
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      <description>Where Opalfall started: my son wanted a more fun block game — with lava and waves — which turned into elemental worlds and, eventually, space. He&apos;s been the product designer the whole way.</description>
      <pubDate>Fri, 03 Jul 2026 00:00:00 GMT</pubDate>
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      <title>Meet Opalfall</title>
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      <description>A grounded rundown of what Opalfall is: a cozy-cosmic block puzzle across ten elemental worlds, with a companion, a bit of story, and room to grow beyond the usual loop.</description>
      <pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate>
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