Chroma Vein
Dense ore — pays out the chroma you spend on upgrades.
A cozy-cosmic block puzzle
Ten worlds wait in the void.
Drag glossy ore into the board, clear lines to crack the light free, and fire the surge — then upgrade your ship and ride your rainbow drive onward.
In motion
Real gameplay — the break, the surge, the jump between worlds.
Scan · Break · Discover
Now and then a placement reveals an anomaly that beacons on the board. Line-clear it to crack it open — and find out what's inside.
Real capture — beacons on the board
Dense ore — pays out the chroma you spend on upgrades.
Schematics for new ship systems. Find them, fabricate, fire at will.
A fragment of the story. Fill your journal, one world at a time.
One hidden in every world — a genuine long-tail collector’s chase.
The whole light. Clear it to fire the Spectrum Surge.
Land a line through one and it goes off — a different power on every world. Ten to discover, one for each world you reach.
Fabricate · Upgrade · Ascend
Mine chroma, crack blueprints, and turn a humble pod into a fully-loaded explorer. Every upgrade changes how you play.
Find blueprints in the stone and build them: a board-clearing Pulse Cannon, a time-slowing Chrono Coil, an Arc Lance, a Deep Scanner. Slot one and fire it mid-run.
Bolt on passive power — Scanner Array to reveal more anomalies, Ore Processor for richer chroma, a Salvage Claw, a Return Drive to fly back to any world.
Earn rainbow drive-trails as you rank up, or buy new ones with chroma. Make your ship unmistakably yours.
Ten worlds wait in the void
Light a world and it becomes a permanent bridge. Open the star chart, pick anywhere you've already reached, and fire your drive — the way back is always free.
Roy charts every world you light — so you never travel the dark alone.
Iridia & the Shattering
Before the ten worlds, there was one: Iridia, the home world — a planet of whole, unbroken light, where color had no edges and nothing was yet locked away.
Then came the Shattering. Iridia broke, and as it broke its light refracted — white split into the spectrum — and the colored shards were flung across the void, each cooling into a world with one color of home buried in its stone.
“They say the worlds are Iridia’s shards — splinters of the one light, scattered when it broke. If that’s true, then so are we: every one of us a piece of the same lost light, still falling home.”
Gather the spectrum. Find the way home.
Read the full lore →
Almost here
Opalfall is on its final approach — Roy's prepping the ship. Launching soon; the light has been waiting a long time.
Or join the crew — come hang out on Discord while we build.