Press & Media Kit

Opalfall

A cozy-cosmic block puzzle. Break light free from stone across ten worlds and chase a home you've never seen. Everything here is free to use for coverage — art, screenshots, and the facts, all in one place.


Fact sheet

Title
Opalfall
Developer
The Crux Studios (solo developer)
Platforms
iOS & Android
Price
Free, with optional in-app purchases
Release
Coming soon
Genre
Cozy-cosmic block puzzle · casual
Players
Single-player
Engine
Godot
Website
opalfall.com
Contact
hello@opalfall.com

Description

Short

Opalfall is a cozy-cosmic block puzzle. Break light free from stone across ten worlds, each with its own element and rules, and chase a home you've never seen.

Long

In Opalfall you play a block puzzle with your thumb: colored light is locked inside stone, and you break the stone to set it free, chaining colors into satisfying cascades. The journey runs through ten worlds — lava, waves, and on from there — each built to feel like its own place rather than a reskin. A companion named Roy rides along, and a quiet story threads underneath it all: one light that shattered into ten worlds, and the pull toward a home you've never seen. It's cozy and casual up front, with a real climb in the higher worlds, and it's built to be friendly — no punishing timers, no energy meters, no pop-ups shaking you down mid-game. Opalfall is made by a solo developer at The Crux Studios; it started as a game his son asked for.

Key features

Assets

Click any image to download it, or grab everything in the zip above. More available on request.

The studio

The Crux Studios is a one-person studio. Opalfall is its debut game — it began as a request from the developer's son for "a cool space block game," and grew into ten elemental worlds with a story underneath. Read more on the Dev Log and dig into the world on the Lore page.

Contact

Press, review codes, and interview requests: hello@opalfall.com