Ship's Log
Dev Log
Notes from the void. I'm building Opalfall one world at a time — here's the story behind it, and what's changing as it comes together. Fresh dispatches land before launch.
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Getting the first ten worlds to feel right
The hardest problem in the polish phase: tuning difficulty across Opalfall's first ten worlds so each one feels distinct and satisfying — without turning them into ten easy levels to rush past.
Read the update → -
A game for my son
Where Opalfall started: my son wanted a more fun block game — with lava and waves — which turned into elemental worlds and, eventually, space. He's been the product designer the whole way.
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Meet Opalfall
A grounded rundown of what Opalfall is: a cozy-cosmic block puzzle across ten elemental worlds, with a companion, a bit of story, and room to grow beyond the usual loop.
Read the update →