Ship's Log
Dev Log
Notes from the void. I'm building Opalfall one world at a time — here's the story behind it, and what's changing as it grows. Fresh dispatches land with every release.
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We're only getting started
Three weeks in: thanks for playing. Then a first look at what comes next — setting down on the planets themselves — and how Opalfall grows from here.
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Opalfall is out
After a request from my son for a more fun block game, Opalfall is live on iOS and Android. Ten worlds, free, out now.
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Opalfall arrives August 27
It's official — Opalfall lands on iOS and Android on August 27, 2026. Free, ten worlds, and a date at last.
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Getting the first ten worlds to feel right
The hardest problem in the polish phase: tuning difficulty across Opalfall's first ten worlds so each one feels distinct and satisfying — without turning them into ten easy levels to rush past.
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A game for my son
Where Opalfall started: my son wanted a more fun block game — with lava and waves — which turned into elemental worlds and, eventually, space. He's been the product designer the whole way.
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Meet Opalfall
A grounded rundown of what Opalfall is: a cozy-cosmic block puzzle across ten elemental worlds, with a companion, a bit of story, and room to grow beyond the usual loop.
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